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Minetest bed
Minetest bed




minetest bed

  • wrong material put bellow tracks - Do not lay tracks on dirt, sand, leaves etc.
  • If satisfying this constraint would lead to massive destruction of terrain, build a solid wall.
  • steep dirt cliffs next to tracks - The slope of crumbly materials should not exceed 45 degrees.
  • Plan the trajectory first and when you like it, build the track there.
  • curves too sharp - The curves should be always as large as possible.
  • Each bridge should be at least 3 nodes high. If you're building a bridge over a sea, it must be high enough so boats can sail bellow. Each brdges longer than 6 nodes must contain pillars. Tunnels must be 4 blocks of height and 3 block width for a single track. Also, the gravel bed should be placed in the level of terrain most times, not slightly above.

    minetest bed

    Remember that you aren't building a rollercoaster. No sharp curves, no needless bridges or tunnels, no dramatic changes of altitude. And to place line of tracks adjacent to other there should be one block space between them.

    minetest bed

    For a track the gravel bed must be 3 blocks wide. Stations can also contain shops too.įor the length of station 4 blocks per wagon. A cross over lift (using travelnet) / bridge / subway / marked place for crossing is required. Platform blocks are to be placed next to tracks. The station should have a platform of width at least 3 blocks. Build everything which doesn't require you any privileges and then ask Hume2 or sivarajan to finish it. If you want to build your own track, don't ask for privileges. You can find some documentation about advtrains here:






    Minetest bed