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Competitive hearthstone
Competitive hearthstone











Climbing is harder each month as the skill cap decreases. I personally have felt a bit of this since Secret Paladin, and I feel it’s only getting worse. With tempo as king, and RNG being a large factor, players feel like they don’t impact their own games anymore. The biggest problem is that it feels like most games play themselves. Many players have been vocal about how burnt out they are feeling regarding Hearthstone. These factors aren’t simply plagues of the competitive scene. All of this RNG may add to casual play in some form, but it strongly takes away from the strength of the competitive scene. Tuskarr Totemic and the new addition Barnes are large offenders in this area. There are several other extremely RNG based cards which have been playing a large role in deciding competitive games. And a single card made all decisions up to that point entirely moot. Not only was the game decided by RNG, but there was no way to play around it. This form of randomness is not fun to play against or watch, and makes the whole sport downright boring. In the recent HCT tournament, Yogg managed to single-handedly win a losing game in the finals. Yogg-Saron in particular is to blame for the decline of competitive Hearthstone. You already know that I couldn’t discuss Hearthstone issues without touching on randomness, right? Unfortunately, random effects are deciding many games, even on the big stage. Control simply cannot compete with tempo based decks. They are dropped early and force out removal while still being able to get work done.

competitive hearthstone

All of these are heavily over-statted minions. Aggro Shamans play Tunnel Trogg, Zoolock plays Imp Gang Boss, and Dragon Warrior plays Alexstrazsa’s Champion.

competitive hearthstone

Nearly every minion requires an individual spell, leaving control decks to fall far behind. Playing minions on curve is simply too strong to remove, with the lack of board clears in our current meta. Both of these decks make use of their fast tempo to abuse the advantage that this gives them. The next highest decks were Aggro Shaman and Zoo Warlock. Of that, 152 were tempo variants, 90 of which were Dragon Warrior. In fact, in the recent Tavern Hero tournament, of the 200 competitors, 192 had Warrior. It also applies to the Dragon Warrior deck, which has the highest win rate currently. This is the reason that Secret Paladin was so strong and so despised. There is no skill or thought behind it, you merely play the biggest minion on curve. If you can play a good minion every turn, you simply win most games. One of the bigger issues in Hearthstone at the moment is that tempo is heavily favoured. Tempo is King Tempo king of Dragon Warrior decks This is due to a few key factors, and one of them is the fact that Hearthstone is losing a lot of its appeal. However, despite Blizzard beginning to put real money into it, the tournaments are on the decline. The prize pools do tend to be smaller, but the sheer number of tournaments make up for it. Seriously though, Hearthstone has had more competitive tournaments than any other game in the past few years. I know that will raise some objections, many people will say it was never a serious eSport.

competitive hearthstone

Whats Wrong with Competitive Hearthstone?Ĭompetitive Hearthstone is no longer a serious eSport.













Competitive hearthstone